One section had me running down a corridor as artificial arms burst through the doors and tried to grab me, and another had me evading multiple mannequins as a tense game of cat and mouse ensued. They reminded me of the Weeping Angels from Doctor Who I would turn my back for a second, and as soon as I looked back they were stood right next to me. What made these moments tense and terrifying was the fact that if you shine your light on them, they stop moving. Hands crawled across the floor ready to attack me like the facehuggers from Alien, and mannequins chased me through the darkened hospital wings. The grim setting is the perfect backdrop for what danger awaits you, always feeling as though you are being watched by something much bigger than you could ever anticipate.Īs far as enemies I encountered, there wasn’t a lot to see, however, the things I did lay my eyes on were horrific. Mannequin parts are everywhere, as well as messed-up dummies sat in wheelchairs and laid upon makeshift hospital beds from the start. It’s the perfect setting for a horror game, and whilst there will be more places players will likely visit when the game comes out next year, I’m already excited thanks to how well Tarsier Studios have nailed the atmosphere. Nothing is really known about him so far, but he works alongside Six to uncover the mysteries of an abandoned mental hospital. For the entirety of the preview, I played as Mono, a young boy with a brown paper bag over his head. After playing around two hours of Little Nightmares II, it is not only terrifying, but equally as clever. Little Nightmares was a wonderfully creepy puzzle game that sees a young girl escaping the nightmares of The Maw, filled with some stunningly macabre environments and smart ideas.
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